Category: Uncategorized (Page 5 of 17)

How Did They Make That: The Archive of St. Louis Punk

The Archive of St. Louis Punk was created by Greg Kessler and active participant in the STL Punk scene since the 1980s. The niche that the project is trying to fill is showing how the punk scene exists outside the east and west coast. As much of American punk is colored by the DIY California punk or the NYC more goth punk scene. This collection is for researchers and fellow fans alike to relive the glory days or see how St. Louis a historically musical city has changed its tune. St. Louis has base in Blues music which later led to the birth of rock, which led to punk, and then punk split off a bunch of directions being the grandfather of alternative music. The definition of punk is so varied by the scene and person, so instead of narrowing what kind of donations were excepted Kessler allowed the collectors decide what is punk to them. 

Collecting pieces that may be important relics for a person is difficult which is why the online preservation works. Some pieces of the collection are being housed together but Kessler states that he is aware of the connection collectors have to their items and he is just as happy to scan items and return them to owners. Though the spirit of punk is being accessible to all people despite their socioeconomic situation as it centers on DIY, cheap shows, and leftist ideals the site can be seen as inaccessible. It is online so you would have to have a device to access, either of your own or from a punk rock resource like a public library.

The collections on the site are named after the people who collected them which may be nice for people to recognize the names from their scene but makes it hard to determine what it will include; the archive collects promotional material like posters for gigs, recordings, pictures, band merch like buttons and shirts, and clippings from publications inside and outside the scene. If one were to go through the items they have tags to help find other pieces from that category. This website also links to another project which focuses on making high quality scans of gig flyers from the St. Louis music scene focusing on rock, punk, and goth. The Saint Louis Flyer Project can be a helpful addition to research that can be done with this collection and see the bands of the scene.

In the new age of subculture many subcultures run online which can kill a scene quick. The older I get the more I see St. Louis skipped over by bands maybe it’s because our scene is dying, now if I want to see a larger artist I have to travel to Chicago or KC. Is it the danger of the city warding off both music enjoyers and bands or is punk dead? Is holding on to pieces of a community that was never into being brought to the surface going to preserve the scene? The thing I hear from elder punks is that the scene was supposed to leave no trace and that the archiving can be antithetical to the scene’s purpose. Is the death of the scene just as important as it’s life? I will leave you with a Fall Out Boy title Get Busy Living or Get Busy Dying (Do Your Part to Save the Scene and Stop Going to Shows).”

How did they make that

In april of 2019, the people of france witnessed a catastrophic destruction of cultural history, the notre dame cathedral, one of the most prominent historical monuments in the world was consumed in smoke and flame, nine centuries of historical significance marred. Many hours and five hundred firefighters later and the flame was quelled, thankfully the towers remained standing, but the roof collapsed. As foretold in the novel “the hunchback of notre dame” nearly 170 years ago, “all eyes were raised to the top of the church. They beheld there an extraordinary sight. On the crest of the highest gallery, higher than the central rose window, there was a great flame rising between the two towers with whirlwinds of sparks.”. While this tragedy was devastating indeed, the good people of france and indeed the world, rose to the occasion. Countless donations from across the globe flooded in to help rebuild the cathedral, but the construction would prove to be an undertaking of five years. Five years of a stark burnt monument in the middle of the country was far too depressing to not be dealt with immediately, so a startup called “histovery” made an augmented reality based reconstruction of the cathedral, complete with thirteen different language settings, ease of accessibility, an interactive environment, and historically accurate time periods, they sought to allow everyone everywhere to experience the majesty of notre dame in all its glory both past and present. What was once a corporeal location that received thirty thousand visitors per day, became a video game like experience with 120,000 people attending within the first month of its debut at the french exhibit in the 2022 world fair in dubai. From there it traveled to dresden, germany, new orleans and a dozen other cities within the next two years, and now they have nearly twenty other museums and monuments in their gallery available to the public. 

This is actually a nice Segway into my project on the world fair, it’s benefits and impacts on society as a whole. Much like histovery, there are many great projects people are working on all around the world as we speak, but our lives are becoming increasingly distracted, we all have our own worries and responsibilities and maybe don’t take the time to catch up on every achievement from every part of the world. The world’s fair could do just that.

Lab 13: Interactive Fiction with Twine

After playing through a couple of text-based games for Monday, we’re going to try our hand at game design. On Monday, we discussed games as texts, as something for us to study like we would a piece of literature or a historical moment. (Is that a buzzkill? Maybe. But when you start digging into a game, sometimes you discover whole new layers that you didn’t realize were there! So it can also make the game a much richer experience.)

Games can be all kinds of things — not just entertaining, but instructive, exploratory, philosophical, and more. A good game has at its heart a problem, a question, or a story, something that drives the player to keep going.

Today’s lab is split into two. First, we’ll spend some time brainstorming and storyboarding. This is your opportunity to think through what your game will do in the big picture: what is its story? What’s the problem that the player’s trying to solve? What world are you immersing them in, and how can you convey that? You’ll use this Google Form to flesh out the answers to those questions.

In the second part of the lab, we’ll take those initial thoughts and start putting them into Twine, a tool for building text-based games. Twine games are built with a series of passages, which you link together to create pathways through your story that the player can choose from (or be guided through, or move through randomly depending on your game’s logic). Here are your goals for today’s lab:

  1. Head over to Twine and start your story by clicking on the “New” button and giving it a title.
  2. Create at least three “passages” in your story, again using the “New” button, and add a little content to each of them.
  3. Link each passage to another, either in the form of a player choice or in a guided format, where the player only has one link to click. (You should have at least one choice represented in your passages.) Your passages don’t have to be sequential.
    • You create links in Twine with double brackets. So [[Test page]] would generate a link to a passage called “Test page.”
    • You can format text using the built-in editor, but you can also use HTML and CSS if you’d like.
  4. At the end of class, export your draft story by going to Build >> “Export as Twee” and upload it to WordPress as a media item. (You can send it to me in an email if you want to make sure it goes through.)

Grant Wilson Digitalization

My item of digitalization is one of my favorite novels, Twenty Thousand Leagues under The Sea by Jules Verne. The book was published June 20, 1870. Its format is a physical object. As a description. It is slender, floppy paperback, blue cover of a submarine and giant squid. I chose this object because of how much I enjoyed reading as a kid and still enjoy stories. Specifically, I love adventure stories, Indiana Jones, Tintin, The Mummy, etc. The narrative format of a mission to find an object or otherwise from a time and place away from the present we do not understand has always enthralled me. I find the genres inclination for action visually pleasing and stimulating. The novel itself is also a short and swift read. It may also speak to broader histories as the story is not contemporary. The fact someone from the present, myself, can still read this book more than one hundred years later and still be enthralled speaks to a timelessness Verne captured. I am also a certified scuba diver and find the ocean quite fascinating. Verne captures the wonder and alienlike quality of the underwater world that speaks to the scuba diver in myself.

Grant Wilson Data Review

The data set I chose to review is the St. Louis monthly seasonal temperatures since 1874. It does not have a credited author, but the web address is a .gov meaning the author is a government agency. If that is to be true, they are also the source of the data as they most likely researched and recorded the data themselves. I think the data has been compiled for recordkeeping and to observe for any possible changes or irregularities. Climate change is an obvious motivation to see if indeed temperatures have been rising because of climate change. The data does not elaborate on how it has been used. I would assume it has been used by scientists and researchers to support the reality mankind is increasingly warming the planet. The format is entirely data columns and tables. The data is structured very straightforwardly, conveying it is entirely measurements and mathematics. It may be structured that way to make it easier for other researchers, but anyone who needs the data, to pull from it for the use of sources. In general, it is structured for easy viewing and access. The effect this structure has on how the data can be used is ease of access to show the public temperatures have been rising over time. This data set has no description from the creator on how it was measured and calculated. This choice may have more negative consequences than anticipated. If the data does not have details on its measurement and calculation, then it may be open for scrutiny. The argument for untrustworthiness is opened if the data does not provide the calculations and simply wants any viewer to trust the calculations were correct and precise. The benefit of the government being the creator of this data is the absence of profit. In other words, this data is not available for other individuals to profit from, but to simply exist to inform the public. The government may also want this data to be public to inspire action against climate change. I would use this data for that purpose exactly.

St. Louis Corridor

Micheal Parker ” St. Louis Corridor

Michael Parker’s The St. Louis Corridor: A Case Study of Dialect Islands is a comprehensive linguistic study investigating how speech patterns in the St. Louis region have developed into distinct dialect islands. Conducted by Parker, who possesses experience in emergency response and public service, the research employs ArcGIS Story Maps to present findings interactively and engagingly. The primary objective was to analyze and document the unique characteristics of St. Louis’s speech compared to surrounding areas, particularly the Midland and Inland North dialect regions. The intended audience includes linguists, educators, historians, and residents interested in the cultural and linguistic evolution of the area. One of the significant conclusions from the study is that St. Louis speech previously exhibited features of the Inland North dialect—such as the Northern Cities Vowel Shift—and retained distinctions like the cot–caught vowel merger. However, younger generations are increasingly reverting to Midland speech patterns, indicating continuous linguistic evolution. The project used historical audio samples, geographic data, maps, and linguistic analysis to trace these changes, leveraging modern GIS technology to visualize dialect transformations over time. Although the exact duration of the project is not specified, the research’s depth and detail imply that it spanned several years. A notable strength of the project is its ability to render complex linguistic data accessible through a user-friendly digital platform. Nevertheless, this reliance on digital tools may marginalize individuals without reliable internet access. For those familiar with the St. Louis region, the project provides insightful context into local speech patterns, enriching understanding with information that may be previously unrecognized. It aligns with local knowledge while adding depth and nuance to regional identity, highlighting how language is influenced by history, migration, and community over time.

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