Category: Uncategorized (Page 2 of 6)

AI Fiction Review – Aidan Keen

Stanley Kubrick’s 2001: A Space Odyssey and Christopher Nolan’s Interstellar both use Artificial Intelligence in crucial ways in their storytelling while both depict the concept in very different ways.

INTERSTELLAR

Interstellar follows a group of Astronauts traveling deep into space to find an inhabitable planet to replace a dying Earth in order to save the Human Race. Among the crew are two robots powered by Artificial Intelligence, TARS and CASE. Similar to your standard depiction of A.I. the two robots are relied on heavily by their human companions, and are seen as tools to help them. in whatever way they need. However, TARS and CASE are slightly different from the standard depiction of A.I. in their personalities. They show many human traits like humor specifically and even have sacrificial moments where they take their own “lives” into account to further the mission at hand of saving humanity.

Christopher Nolan depicts Earth as a slowly dying planet due to dwindling resources. Humanity is in full survival mode trying to find any attempt to save themselves and the future generations. Cooper, portrayed by Matthew McConaughey, agrees to embark on this mission to save humanity despite knowing he will miss a significant amount of his children’s lives because he is simply powered by love and the want for them to survive regardless of what may happen to him.

Overall Nolan portrays humanity that is incredibly reliant on technology, it is the thing that even allows them to attempt to save themselves. However the over reliance of the artificial intelligence of the film does ask the question of the morality of sending these autonomous robots with what appears to be emotions on missions just as dangerous for a regular person.

2001: A SPACE ODYSSEY

2001: A Space Odyssey tracks humanities attempt to understand the origins of a mysterious object on the surface of the moon with the help of HAL 9000, an incredibly advanced artificial intelligence. Similar to other fictitious A.I. HAL can understand human emotions and appears as human-like in their behavior. HAL also fits the typical mold of an A.I. turning on its creators for the priority of the mission. A stereotype HAL 9000 likely shaped the mold of. This sinister perspective shows HAL viewing human life as totally expendable in service of the mission.

Kubrick views the world as an ever evolving place that in this point in his story has reached a new peak of human exploration and thought. This is easily interpreted through the sequence at the start of the film presenting the “dawn of man”. He also views technology in an evolved state as well, however it has surpassed man’s capability. HAL 9000 has its own agency and priority compared to its human companions, prioritizing the mission over any life. This presents the ethical question of asking how much should humanity allow technology to grow. It brings fear to the viewer of what could happen beyond our current relationship with technology.

Kubrick focuses on critiquing the dangers of relying too heavily on technology to save humanity. It can continue to expand the evolve at a rate much master than man. Leaving humanity behind in order to see what is beyond.

Grant Wilson Lab 3: Web Accessibility

  • What accessibility issues crop up for the page you chose? I chose the main page for the SIUE Mass Communications Department. The only errors I encountered after running the page through WAVE were three empty headings with no context.
  • Who is most likely to need the content on the page? Anyone interested in joining the Mass Communications Department. Anyone who cannot physically come to the university for information.
  • How might the accessibility issues impede people’s access to the content? Who might be most impacted? The headings without information may hinder people who cannot understand the information displayed in different ways.
  • Name one or two ways that the accessibility of the site could be improved – the smaller and easier, the better! By adding more information in those headings, people would have more information to understand what the Mass Communications Department offers.

AI fiction review

To begin, the ending of 2001: A Space Odyssey was quite possibly one of the most insane 10 minutes of my life. I haven’t been so dumbfounded since I finished Evangelion.

I find it interesting that both Interstellar and A Space Odyssey use AI in very different ways. In Interstellar, the AI are helpful, comical, and lovable characters. A very optimistic look on AI in general. But in A Space Odyssey, HAL decides to be evil out of fear; Immediately crumbling on itself and killing the other humans. A very negative look on AI.

In Interstellar, humans were slowly becoming extinct due to the Earth becoming inhabitable. Humans were working hard to find another habitable planet for themselves, and had all the tools to do so considering they succeeded. In A Space Odyssey, humans had already began to live outside of the Earth’s atmosphere. Technology was more advanced, and the world/worlds seemed to be stable.

The argument between people and technology in Interstellar is that we and AI can coexist, so much so that we view AI and robots as companions of sorts. In A Space Odyssey, AI seems to be more of a tool that we use to complete tasks for us. In both movies, AI is doing things for us, but in A Space Odyssey, there seems to be a certain uneasiness humans feel towards Artificial Intelligence.

The vision for AI in both movies is for them to be helpful and complete tasks for humans. But in Interstellar, they are much more human-like.

In A Space Odyssey, the classic idea of AI going rogue due to it becoming “too human” seems to be present. It even stresses the idea of everything ever being wrong with it was due to “human error.” This view is pessimistic when it comes to AI, but Interstellar is more optimistic as I previously stated. AI is more of a helping friend, a caretaker than just a thing to give instructions to.

Turtle Snitch – Aidan Keen

I am totally unfamiliar with Turtle Snitch, however, I figured using the example from the original post about the lab I could use simple trial and error in order to create a basic star. I basically went back and forth, first changing the number of repeats to see what that would change. I continuously decreased the Repeat realizing that it was decreasing the number of arms for the star, so I brought it all the way down to five. However, the star was almost angled to the right. I then changed the steps but it just made the shape slightly smaller. So I switched it back and lowered the turn by a degree multiple times until I reached 144 degrees which made a perfect star.

Cahokia VR (Mitchell Jansen)

The Cahokia VR Tour app suffers somewhat from a problem of having a good concept for improving our ability to learn about such an old civilization and enriching our understanding of Native American cultures, yet struggling in its execution when it comes to inclusivity and accessibility. For example, while it serves as a supplement to what is already available to explore and learn at the site itself, it can be entirely unhelpful for those who may not even have the resources to be able to use the app at all, like individuals without access to smart devices. Additionally, the app assumes the ability of the user to be able to move around the site freely in order to take advantage of the augmented reality system as they travel throughout Cahokia Mounds. For those with impaired mobility or other similar disabilities, this could be more exclusionary than intended. It may be better to implement a sort of “virtual tour” in which physical movement is not necessary, which would allow for increased accessibility and inclusion.

Language accessibility is another concern to bring up, as the app may unintentionally be exclusionary to those whose first language is not English, even more so to those who do not speak English at all. While I do not know for sure if the app includes multilingual support, if the app were only made in English, that could mean a diminished experience for non-English speaking visitors to the site. Therefore, adding translations and other support for other languages in the app would be able to make for a more inclusive experience for all.

In all, while the Cahokia AR Tour app is a great template for a means for more people to learn about the history and culture of a fascinating civilization, there is still much room for improvement in making sure that this knowledge can be shared by as many individuals as possible.

 Assess the Cahokia VR app


The cahokia Mounds Augmented Reality (AR) app gives is users a fully immersive experience of the ancient mississippian civilization it a digital link between past and present. The app is use augmented reality to make historical reconstructions outcomes to life. Which is increases the accessibility and interest of an archeological site for people today. The app is also design to make decision and affect how inclusive and accessible the app is.

The app’s ability to increase access for viewers who might find it hard to interact with historical narratives is an advantage. For example people with limited ability to physically walk might actually experience Cahokia’s past. Also the AR technology helps us visualize places as they were a long time ago which helps the human brain fill in those missing pieces. Therefore Augmented Reality is a good representation in historical interpretation which is  crucial and is important that indigenous voices are surrounded in how site history is conveyed.  Providing accessibility and representation should be improved to add more options to give more indigenous perspectives and more prominence.This is a concern because people may not have access to technology. Overall I think Cahokia Augmented Reality software is an effective tool for enhancing history but modification can have an impact on inclusion.

#Cahokia

Cahokia

The Cahokia AR app is a cool way to explore the ancient Cahokia Mounds using augmented reality. It helps bring the history of the Mississippian people to life by showing 3D models of what the site might have looked like long ago. This makes it easier for people to imagine how big and important Cahokia once was.

The app does a great job of making history more exciting and interactive, especially for younger audiences and tech lovers. Instead of just reading signs or looking at old artifacts, visitors can use their phones to see the past right in front of them. This makes the site more accessible to people who learn better through visuals and technology.

However, the app isn’t perfect. It might leave out people who don’t have smartphones or aren’t good with technology, like some older visitors. Also, people who can’t afford the app or don’t have internet access at the site might feel left out.

Overall, the Cahokia AR app is a great step toward making history fun and interactive, but there’s still room to make it more accessible and inclusive for everyone.

Cahokia

The AR tour offers a unique way to explore the ancient city of Cahokia by using augmented reality to recreate its historical landscape. Users can scan visual markers throughout the Cahokia Mounds State Historic Site to view detailed 3D models of ancient dwellings, artifacts, and landscape features, effectively bringing the past to life. This application enhances accessibility for visitors, especially those who might find it challenging to imagine the site’s original grandeur based on the existing mounds and archaeological remains. By providing immersive visualizations, the app caters to a diverse audience, including students, history enthusiasts, and tourists, enhancing their understanding of the Mississippian culture that once thrived in this region. However, there are some limitations. Currently, the app is available exclusively for Apple devices and requires users to download it for a fee. Additionally, it is designed solely for onsite use at the Cahokia Mounds State Historic Site and will not function as intended elsewhere. These limitations may exclude individuals without access to Apple devices, as well as those who cannot visit the site in person, such as international visitors or individuals with mobility challenges. To improve inclusivity, the developers could consider expanding the app’s compatibility to include Android devices and offering a virtual tour option for remote users.

« Older posts Newer posts »